
Before you set out
Emberbearer’s guide
The essentials to survive the valley: pick a difficulty, read the attacks, vote at the portals and, one day, sign the Pact of Winter.
Difficulties
Difficulties
Change it any time from the menu. In a party, the host decides.
Story
Discover Valcendre without pressure: fragile, sparse enemies and generous healing.
Adventure
The intended experience: you will have to dodge telegraphed attacks.
Heroic
Tougher, more numerous and more aggressive dead. Every mistake costs you.
Nightmare
The Endless Winter. For seasoned Emberbearers — ideally in a group.
What is dead is cold
Reading the fight
A filled disc with a dark rim on the ground is an incoming enemy attack: it fills up until impact. Roll out of it.
The shape tells the blow: a disc for an area, a line for a charge, a cone for a volley, a ring for an expanding wave.
A glowing runic ring always belongs to a hero: never a threat.
The dead are frost, the living are ember: you tell each side apart at a glance.
Road portals
Road portals
After each wave, two portals: blessing, relic, forge, spring or elite. In a party, you vote.
Blessing
A blessing to choose from three.
Relic
A relic to choose from three.
Embers
Embers for the altar, paid out at the end of the expedition.
Spring
Full heal.
Forge
Strengthen a blessing you already have.
Elite
A harder wave with a guaranteed elite. A rare relic as the prize.
The expedition
Objective waves
Defend the Hearth
The undead go for the marked brazier: keep it burning until the end of the wave.
→ RelicBreak the Totems
Three bone totems raise skeletons while they stand: break them before time runs out.
→ EmbersFrost Storm
Survive until the storm ends. The cold bites outside the circles of heat, which drift from brazier to brazier.
→ RelicThe Hunt
An elite flees toward the edge of the arena: bring it down before it escapes.
→ Embers
The Pact of Winter
The Pact of Winter
After your first victory: tick conditions before you set out. Each has a weight; the total weight raises the embers you earn (+10% per point).
- 2
Bite
Enemies are 20% faster.
- 3
Famine
No more healing orbs.
- 3
Crown of Ice
Bosses gain one more phase below 15% health, faster still.
- 2
Long Winter
Two more waves per act before the boss.
- 2
Cold Ashes
No healing between waves or when a new act begins.
- 2
Elites Everywhere
Every wave has at least one elite.
- 2
Lingering Frost
Freezes and slows you suffer last 50% longer.
- 3
No Return
No revival: a fallen hero stays down until the end of the expedition.
- 2
Cursed Relics
Each relic costs you 4% of your maximum health (40% at most).
- 2
Pitch Night
The fog closes in and the light dims: you see monsters coming from less far away.
- 3
Horde
30% more enemies in every wave.
Weight max : 26
Up to 8 players
Playing together
- 1
Open a party from the camp and share the invite link: your friends join without an account.
- 2
The “Online” window lists open public parties: join one in a click.
- 3
Between acts, the party votes for a team bonus drawn from its composition.
- 4
A fallen hero gets back up: an ally just has to stand close for a few seconds.