GulforPlay

Co-op hack & slash · 1 to 8 players

Gulfor

Ash falls like snow.

Beneath the valley of Valcendre smoulders the Mother Hearth, a fire older than kings. Malgrim, Lord of Winter, means to put it out. Carry its ember, and hold the line.

  • Free
  • Co-op up to 8
  • Browser, PC & mobile
  • English · Français
Version 1.0.5 · Braise & Givre

The Mother Hearth

Beneath the glade of Valcendre smoulders a fire older than kings. No hand lit it, none ever fed it. As long as it burns, the valley lives; the elders said the ash falling like snow is its dreams.

The golden rule

Two temperatures

The Ashbreaker, two-handed axe in hand, in the Glade.

What lives is warm

Ember, copper, burnished bronze. Every hero wears a shard of the Hearth over the heart, the Ember of Alliance, and a rim of warm light that cuts them out of the fray.

Malgrim, the Eternal Winter, in his true form: frost-lit eyes and soul-glow, in the throne room.

What is dead is cold

Frost, bluish bone, soul-light. Malgrim’s dead rise sheathed in ice; their attacks are drawn on the ground as frost discs you must learn to read.

Seven callings

The Emberbearers

Switch class at any time, even mid-expedition: your level follows you. Each Emberbearer has a silhouette, a resource and four techniques forged in ember.

The Ashbreaker, two-handed axe in hand, in the Glade.

The hero awakens…Drag to orbit · tap a technique

Warrior · Melee · Juggernaut

Ashbreaker

« Steel, sweat and fury. »

Master of two-handed weapons. Every blow landed and every wound taken fuels his Rage, unleashed in devastating whirls. Rage hardens him: up to 20% less damage taken.

Health
Armour
Speed
Critical
Resource
Rage
Read more

The expedition

Three acts, fifteen waves

Twenty minutes to cross the valley, from the Ashen Glade to Malgrim’s throne. Each act ends with a lord of Winter.

The seven Emberbearers lined up in the Valcendre Glade, the blazing Hearth behind them in the golden dusk.

Act I · 5 waves

The Ashen Glade

The dead crawl out of Valcendre’s pits. Gorrhak prowls the depths of the charnel ground.

The Valcendre Glade — The ruined square where the Emberbearers lit their braziers.

The seven Emberbearers in the snow of Givrecombe, the mausoleum behind them under a dusk sky.

Act II · 5 waves

The Twilight of Bones

Frost has taken the graveyard of Givrecombe. At its heart, the Warden of Tombs keeps watch over his mausoleum.

Givrecombe, the Frozen Graveyard — A hillside graveyard seized by frost. The dead no longer sleep there.

The seven Emberbearers in Malgrim's Citadel, ice columns and the captive Hearth at their backs.

Act III · 5 waves

The Eternal Winter

The Citadel gates open. Malgrim, Lord of Winter, awaits you on his throne of ice, beside the Hearth he holds captive.

Malgrim’s Citadel — The fortress of Winter, hanging over the void. At the heart of the throne room, the captive Hearth still burns.

Forged for co-op

The more embers, the brighter

  • Up to 8 players

    One link is all it takes to invite friends, no account, no install. Join a public party in a click, or set out alone.

  • Switch callings

    Tank, healer, assassin: change class at any time, even mid-wave, without losing your level.

  • Road portals

    After each wave, two portals: blessing, relic, forge, spring or elite. In a party, you vote.

  • The Pact of Winter

    Eleven conditions to tick before you set out, for a harder run and more embers. Each tier you beat grants a cloak.

  • Daily expedition

    The same seed for everyone, an imposed modifier, a global leaderboard. And a new challenge every week.

  • The Codex

    Bestiary, chronicles of Valcendre, hero records: every monster you fell teaches you a little more.

Logbook

Latest version

All patch notes
v1.0.5

Braise & Givre

New

  • Nouveau réglage Attaque automatique (Accessibilité), activé par défaut sur mobile : votre héros frappe seul le monstre le plus proche à portée, ou la cible que vous avez choisie.
  • Nouveaux réglages Taille des chiffres de combat et Taille des plaques, indépendants de la taille de l'interface.
  • Au cœur du camp, l'Âtre brûle désormais comme une braise en lévitation, et non plus comme un cristal de glace.
  • Le Cendromancien porte désormais les couleurs de la braise : couleur de classe, traînée et blason. Le bleu reste réservé aux morts et au sort de givre.
  • Les élites et les attaques ennemies en anneau ont leur propre marque au sol. L'anneau runique lumineux est désormais réservé aux héros.

Balance

  • Groupe — vie des monstres par joueur en plus, au-delà de 4 joueurs : +55 % → +45 %
  • Groupe — vie des boss par joueur en plus : +55 % → +65 %
  • Roulade : impossible étourdi ; gelé, seulement une fois la moitié du gel passée (elle le brise alors)
  • Roulade — recharge : 1,1 → 1,5 s
  • Pacte de l'Hiver — Givre tenace : poids 1 → 2

The Hearth awaits its Emberbearers

Free, in your browser, on desktop and mobile. An expedition lasts twenty minutes. The valley, far longer.

Play for freeIn your browser · nothing to install

Installable as an app, playable offline in solo.